//==============================================================================
// Xul_anim.txt
//==============================================================================


                           ____________________________________
                          |                                    |
                          |      CREATED by WOLLIEWOLTAZ       |
                          |____________________________________|
//==============================================================================
//==============================================================================
//Particle Attachments:
//==============================================================================
//==============================================================================
define BirthSFX1
{
   set hotspot
   {
      version
      {
         Visualparticle Xul BirthSFX
      }
   }
}
//==============================================================================
define BirthSFX2
{
   set hotspot
   {
      version
      {
         Visualparticle Xul SmokeBirth SFX
      }
   }
}
//==============================================================================
define GlowSFX
{
   set hotspot
   {
      version
      {
         Visualparticle Xul AttackSFX
      }
   }
}
//==============================================================================
define SmokeTrailSFX
{
   set hotspot
   {
      version
      {
         Visualparticle Xul SmokeTrail SFX
      }
   }
}
//==============================================================================
//==============================================================================
//VisualGranny:
//==============================================================================
//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Xul1_birthA
				Connect ATTACHPOINT BirthSFX1 hotspot
				Connect ATTACHPOINT BirthSFX2 hotspot
	 }
			version
         {
			        VisualGranny Xul_birthB
				Connect ATTACHPOINT BirthSFX1 hotspot
				Connect ATTACHPOINT BirthSFX2 hotspot
         }
      }
   }
}
//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Xul_idle
			
         }
      }
   }
}
//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Xul_runA
				length 1.0
         }
			version
         {
			        VisualGranny Xul_runB
				length 0.95
         }
      }
   }
}
//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Xul_boredA
	 }
			version
         {
			        VisualGranny Xul_boredB
         }
			version
         {
			        VisualGranny Xul_danceA
         }
			version
         {
			        VisualGranny Xul_danceB
         }
			version
         {
			        VisualGranny Xul_recall
         }
			version
         {
			        VisualGranny Xul_taunt
         }
			version
         {
			        VisualGranny Xul_victory
         }
      }
   }
}
//==============================================================================
anim Attack
{
   SetSelector
   {
VariationLogic
      set hotspot
      {
         version
         {
				VisualGranny Xul_attackDaggerA
				Connect righthand GlowSFX hotspot
				Connect righthand SmokeTrailSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.27 true   
               tag SpecificSoundSet 0.25 false XulAttackDaggerSFX checkVisible
//-- end auto generated section
		
         }
			version
         {
				VisualGranny Xul_attackDaggerB
				Connect righthand GlowSFX hotspot
				Connect righthand SmokeTrailSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.27 true   
               tag SpecificSoundSet 0.25 false XulAttackDaggerSFX checkVisible
//-- end auto generated section
         
	 }
			version
         {
				VisualGranny Xul_attackDaggerC
				Connect righthand GlowSFX hotspot
				Connect righthand SmokeTrailSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.20 true   
               tag SpecificSoundSet 0.18 false XulAttackDaggerSFX checkVisible
//-- end auto generated section
         
	 }
			version
         {
				VisualGranny Xul_attackDaggerD
				Connect righthand GlowSFX hotspot
				Connect righthand SmokeTrailSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.20 true   
               tag SpecificSoundSet 0.18 false XulAttackDaggerSFX checkVisible
//-- end auto generated section
         
	 }
			version
         {
				VisualGranny Xul_attackScytheA
				Connect lefthand GlowSFX hotspot
				Connect lefthand SmokeTrailSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.20 true   
               tag SpecificSoundSet 0.18 false XulAttackScytheSFX checkVisible
//-- end auto generated section
         
	 }
			version
         {
				VisualGranny Xul_attackScytheB
				Connect lefthand GlowSFX hotspot
				Connect lefthand SmokeTrailSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.20 true   
               tag SpecificSoundSet 0.18 false XulAttackScytheSFX checkVisible
//-- end auto generated section
         
	 }
			version
         {
				VisualGranny Xul_attackScytheC
				Connect lefthand GlowSFX hotspot
				Connect lefthand SmokeTrailSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.20 true   
               tag SpecificSoundSet 0.18 false XulAttackScytheSFX checkVisible
//-- end auto generated section
         
	 }
			version
         {
				VisualGranny Xul_attackScytheD
				Connect lefthand GlowSFX hotspot
				Connect lefthand SmokeTrailSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.22 true   
               tag SpecificSoundSet 0.20 false XulAttackScytheSFX checkVisible
//-- end auto generated section
         
	 }
			version
         {
				VisualGranny Xul_attackScytheE
				Connect lefthand GlowSFX hotspot
				Connect lefthand SmokeTrailSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.22 true   
               tag SpecificSoundSet 0.20 false XulAttackScytheSFX checkVisible
//-- end auto generated section
         
	 }
      }
   }
}
//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Xul_death
			
         }
      }
   }
}
//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Xul_flail
				length 0.60
         }
      }
   }
}
//==============================================================================
anim RangedAttack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Xul_rangedAttack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.25 true   
               tag SpecificSoundSet 0.01 false XulRangedAttackSFX checkVisible
//-- end auto generated section
		
         }
      }
   }
}
//==============================================================================
anim Gore
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny XulBones_spawn
				Connect lefthand GlowSFX hotspot
				Connect lefthand SmokeTrailSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.40 true   
               tag SpecificSoundSet 0.30 false XulBonesSFX checkVisible
//-- end auto generated section
		
         }
      }
   }
}
//==============================================================================
anim Build
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			VisualGranny Xul_summon
			tag SpecificSoundSet 0.01 false WingsLarge checkVisible
	 }
      }
   }
}